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Combining the skills of an engineer and craftsperson,
Rogenes is also a consummate scavenger of machine-made, post-consumer
waste. Part of his practice includes scouring big-box retailers for discarded
materials that, in turn, are recycled into his artwork. This process of
recycling recurs in subsequent generations of work: Rogenes often “cannibalizes” material
from one site-specific installation and uses it the next. Much like the
process of morphing with a computer, Rogenes employs a hands-on approach
to transform one body of work into another. In fact, the piece in this
exhibition, coefficient transpondor 1.30 (2006), is an entirely reconfigured
iteration of a work that was recently exhibited at the Armory Center for
the Arts in Pasadena, and will invariably re-emerge in a future generation
of his work. Exploring fiction-based landscapes, Stephen Hendee’s works resemble virtual reality as it is often represented in video games, cinema, and computer-generated simulations. His polished, three-dimensional environments and sculptures clearly borrow from the palette, composition, and pixelated quality of cyberspace. While appearing to derive from sophisticated computer-enhanced technologies, his works are in reality produced with relatively mundane materials and methods: polystyrene sheets glued together and/or assembled with gaffer tape, lights wrapped in colored gels, and cardboard. Hendee’s work further explores relationships between, for example, the vocabulary of media-based technologies and forms found in nature, like crystals and rock formations, by evoking geometric patterns germane to both. Hendee recently departed from his widely-exhibited, site-specific installations to create object-oriented, sculptural work. Escasket (2006) is a freestanding, autonomous piece that incorporates the transparent and disorienting colored light panels and graphical quality typical of many of his pieces. Yet, Hendee’s developing interest in mortality is evidenced in this piece that references the funerary form of a coffin and offers glimpses of an eerie, ghostly, supernatural membrane. Hendee’s exploration of sites of memory (such as cemeteries) relates to his important observation of technology: while purporting to liberate and simplify our lives, technology paradoxically reduces our freedom by requiring more productivity within a finite span of time.4 |